More making off in my linkedin: https://www.linkedin.com/in/edenexposito
and in my website: edenvfx.com
The model has been created in zbrush, including the displacement map that has been done manually for the details of the surface of the skin subdividing the model up to 60 million polys and exporting the maps to 8k for further processing.
The colour and roughness maps have been created in Substance Painter and exported in ACES at 4k.
Only 1 UDIM has been used in this case for the whole head.
All the lookdev process has been done in Houdini Solaris with Arnold in ACES, I managed to create a custom template and HDA to make this task easier, keeping in mind that it can be compatible with different render engines in an easy way (more info about this will come soon).
All the grooming system has been developed in Houdini 19, the creation of guides, clumps, subclumps and density maps have been created inside Houdini (thanks Jesus Fernandez for share your knowledge with us about that) for which I've created some custom templates and HDA to make it easier...
I will prepare some making off and more detailed explanations with more pictures on my website edenvfx.com.
It's been a fun few weeks and I look forward to more likenesses in the future!
VAMOS RAFAAAA!!!